Wednesday, March 7, 2012

Smart Things: Ubiquitous Computing User Experience Design [Paperback]

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Smart Things: Ubiquitous Computing User Experience Design [Paperback] Review


Finally the sunday paper about ubiquitous computing that covers the broad challenges of designing for user experiences over an enormous selection of devices, device sizes from micro to meso to macro, and crucially, ecologies of devices. An evocative tour thru past design efforts and devices/systems that beautifully sets happens for that design challenges we are quickly marching into. -- John Seely Brown, Former Chief Scientist, Xerox Corporation; Former Director, Palo Alto Research Center (PARC); author The Social Interaction of Information and The Energy of Pull

"This book explains in no-nonsense language why you ought to care that computing is becoming ubiquitous and what the implications are for those who design things. Even better, it lays out suggestions regarding how you can make usage of this knowledge to generate better things. If you've ever wondered how interface, interaction, information, and industrial design overlap, what you have to perform with user experience, and the way it's all regulated affecting your life, you need to see this book." -- Tom Igoe, Associate Professor, NYU, Interactive Telecommunications, author of Physical Computing and Making Things Talk

"Smart Things can be a rare artifact from the future that packs immediate practical value. I predict its coverage of multi-scale design can change user experience practice forever. It will be the very useful book about the future of design I've read and contains changed the way I work. Mike Kuniavsky doesn't just write in regards to the future, he lives there... and now so can you." -- Peter Morville, President, Semantic Studios, author, Ambient Findability

"Provocative and pragmatic, Smart Things describes an important new approach on the kind of consumer electronics. Its chapters explain why the design of digital products differs than other forms of design and supply valuable techniques that unify the disciplines of interaction and industrial design." - Charles L Jones, Vice President, Global Consumer Design, Whirlpool

"Web designer Mike Kuniavsky, that has spent his career dissecting people's relationship to digital technology, hangs out at Four Barrel Coffee precisely as they can disconnect from your Internet while focusing on his thoughts. That's where he wrote his upcoming book on consumer electronics design: 'Smart Things.'"--The Los Angeles Times
The world of smart shoes, appliances, and phones is already here, however the practice of user experience (UX) design for ubiquitous computing continues to be relatively new. Design companies like IDEO and frogdesign are regularly inspired to design items that unify software interaction, device design and service design -- which can be all the real key components of ubiquitous computing UX -- and practicing designers have to have a approach to tackle practical challenges of design. Theory isn't enough on their behalf -- luckily a is now mature enough to have tried and tested best practices and case studies from your field.

Smart Things presents a problem-solving approach to addressing designers' needs and concentrates on process, in lieu of technological detail, to maintain from being quickly outdated. It pays close attention on the capabilities and limitations from the medium involved and discusses the tradeoffs and challenges of design inside a commercial environment. Divided into two sections,  frameworks and techniques, the novel discusses broad design methods and case studies that reflect key aspects of the approaches. The book then presents a group of techniques highly valuable with a practicing designer. It is intentionally not really a comprehensive tutorial of user-centered design'as that is covered in many other books'but it can be a couple of techniques useful when making ubiquitous computing user experiences.

In short, Smart Things gives its readers both "why" on this form of design and also the "how," in well-defined chunks.

* Tackles design of products within the post-Web world where computers don't have to be monolithic, expensive general-purpose devices
* Features broad frameworks and processes, practical advice to help approach specifics, and techniques for your unique design challenges
* Presents case studies that describe, in detail, how others have solved problems, managed trade-offs, and met successes




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